Wednesday, October 12, 2011

Don't forget!

Hello again, I rarely update this blog but you may be interested in my other one, where I write about the progress with my adventure game project.

So if you are interested in Multiverse, the adventure game I started to create as part of my BA in Graphics Design, pay a visit to it's blog and stay in touch, because now I have the time to move it on and create a complete game!


http://multiversethegame.blogspot.com/

See you all there!

Sunday, September 19, 2010

My Bachelor of Arts research in Virtual Worlds in Video Games

My Bachelor of Arts research in Virtual Worlds in Video Games. A study in video game worlds, where they started, and their way to today's super realistic 3D Video Game Worlds.
The Evolution in software and hardware from the Text adventure games to the gigantic virtual world of the modern MMORPGs.

Unfortunately this is in Greek, a translation is coming soon.


http://nikapa.freehost.gr/baWeb.pdf

Sunday, September 5, 2010

The Abstract Wallpaper



Click for bigger resolution. 1600x1280p.

Saturday, August 28, 2010

We are moving!

Hello everyone, because this blog is general for my projects, now that the adventure project has a name I'm moving it to it's own blog here:


http://multiversethegame.blogspot.com

Everything from now on, will be posted at the new blog, where you can also find the old posts and comments.

There will be no new posts here for the adventure project so if you wish to follow the project just come in it's new home!

Have a nice Autumn!

Friday, July 30, 2010

The laboratory

Hi again, here I am once more with another update.

The whole project is on the go but the progress is short of slow. This is mostly because officially I'm on vacations and I swim, I get out and things like this and on my "free" time I work on the project and also trying to get familiar with open source programs, like gimp and inkskape. You see I really want to work exclusively on open source programs, for many reasons.

Anyway this is not the place to say why to use open source, so I return on topic.

I'm working on the laboratory, actually the first level of the game which will also be the "intro" of the whole story. I did had an accident with the first file I made with the laboratory, I made the "teleportation device" and then the saved file didn't want to open again, vue 8 was just keep on crashing, I also tried to open it in my desktop and no difference, crash on load. It was short of push back because I designed a mechanism to hydraulic open and close the device's door, and also linked the objects in a way to be used for easier animation. It took me about 4 hours and all are lost. At least I designed the mechanism in hand first and it will be easier to remade it.
After that I decided to design each part of an object separately and then join them in a new file, this seems like safer way to do things.

The results are this:
 

The main body of the device.

And this:

This is the window of the device and I made an aged alternative of it to use elsewhere:

Also I used the lamb from the preview post and joined all the objects together to make the "teleportation device":

All I need to finish the device now is to make the door and the mechanism to open and close it.

Also I made some handmade artwork with a BIC pen... I don't have any other mediums available here so that was the best I could do, another problem was that I don't have a scanner available so I shotted it with my macbook's web cam, the image is terrible but you can get an idea before I will scan it.

So this is the artwork for the teleportation device and the door mechanism:
and a plan from top view I draw to know what will go where inside the laboratory, because of the terrible quality you can't read what is what, sorry for that I will scan a better image soon.




Also I did a high resolution render to the device to see more details:

You can get it from here:

That's all for now!

Sunday, July 18, 2010

A little update

Hello! I finished with my college for this year so I'm enjoying a few days of vocations. However I still work on the adventure project.

I though of a name, since the game will take place in parallel universes, I though it might be cool to call it "Multiverse".

I was also working on the first scene of the game. The laboratory where the whole adventure will begin...
A disaster! I worked overnight to make the "teleportation" device, with some short of real looking mechanism to open and close the door, I saved the file and once I tried to open it up again... BOOM! Vue 8 crashes!

I was hoping that this is some short of problem in my macbook so I tried, full of hope to open it in my windows desktop, still crash...

It seems I have to remade it from scratch, at least I draw the mechanism in hand before go on with the 3D modeling, so it will be easier this time.

I also remade a scene which is not part of the current project, but it can be used for it.


It is some short of water well, the original is this:



and the remake is this:





Also I made a lamb :



and an attempt to add it on a wall:

Saturday, May 8, 2010

The Island animation

I know it is stupid to keep working on the island without even a project plan yet, but I can't stop!
So I made the animation and did a small render to check things.